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For fans of Terry Brooks' renowned fantasy, this latest entry in the series continues to live up to his talent for creating a breathing, evolving, and ever-so-deadly world. High fantasy readers will rejoice in how no time is spared in upping the stakes, plunging the heroes into harm's way with plenty more nefarious dealings in the shadows to threaten all that's good in the world. There's that gripping sense of seeing characters charge (or be led) toward certain doom and wanting to pull them back from the brink--yet knowing they must face their destinies, even if it involves heartbreaking sacrifice. It's fascinating to see how the various forms of magic shift in use and effect depending on the wielder, making the power seem a living thing in itself, and not just static energy to be tapped. This adds to the mystery and pulls you along by virtue of sheer curiosity, wanting to see what wonder will occur next. Strong action, fascinating lore, high drama, and characters just beginning to understand what powers they wield...what's not to enjoy?
NEMESIS GAMES is the latest installment of James S.A. Corey's* "Expanse" series. While part of a series, the book - thanks to the skill of the author - also works as a standalone. Corey switches from a plot where the crew is essentially in one place to the solar system wide settings of Tycho Station in deep space, the Asteroid Belt, one of the colonies of Mars, and Earth. Each character has a separate story (which eventually ties back in) that also builds up their background. A lot of secrets are revealed, some old ties are renewed and some are firmly broken. Corey writes a nice story that neatly balances character, plot, background and science without overwhelming you with information. I was sorry to see the story come to an end, as it means I have to wait another year before I find out what kind of trouble the crew of the Rocinante gets into next!